Shoot · Scrape · Survive
Undead Driver
Endless zombie-driving survival at dusk. Zombies leap onto your car — shoot them off or scrape them on wrecks before the weight flips you.
A/D or drag steer · ,/. shoot · tap halves on touch
Free play · 11 cabinets online · 1 runs locally
Browser games built with AI — procedural everything, zero assets, no installs. Click a cabinet and play.
Shoot · Scrape · Survive
Endless zombie-driving survival at dusk. Zombies leap onto your car — shoot them off or scrape them on wrecks before the weight flips you.
A/D or drag steer · ,/. shoot · tap halves on touch
Race · Blast · Boost
3D tank racing homage to Tank Racer (1997). Race three AI tanks over four circuits — blast rivals with your cannon, dodge shells, grab power-ups, hit the boost pads.
WASD / arrows drive · Space fire · Enter start
Leap · Reverse · Counter
3D third-person arena brawler — a browser remake of Lugaru's core. Three context-sensitive buttons: every attack can be reversed, every reversal counter-reversed. Waves of AI on one island arena.
WASD move · attack / reverse / counter buttons · context-sensitive
Run · Jump · Collect
Classic platformer inspired by Dangerous Dave. Run, jump, and collect treasure while avoiding pitfalls and obstacles in procedurally generated levels.
←/→ move · ↑ jump · Z interact
Brawl · Combo · Blast
Little Fighter 2 style VS mode — 8-fighter local brawls, deterministic 60 Hz sim.
, attack · . jump · / defend · arrows move
Race · Punch · Survive
Road Rash–style pseudo-3D brawler racing. Punch rivals off their bikes, weave through oncoming traffic and out-ride the patrol cops across a five-race ladder.
W throttle · A/D steer · J/K punch/kick · S brake
Aim · ADS · Clear
Call-of-Duty-style browser FPS — bot team deathmatch on a market-street map with an HDR render pipeline, PBR materials and ballistics. Every texture, mesh and sound is procedural: zero art assets.
WASD move · Mouse aim & fire · R reload · Shift sprint
Trade · Ambush · Avenge
Top-down car-combat trading romp across a sepia desert basin — buy low, sell high, and haul your fortune through bandit ambushes with side-mounted guns: aim left to fire the left gun, right for the right. Topple the Buzzard and the Basin is yours. Every sprite and sound is procedural: zero art assets.
WASD drive · Mouse aim · L-Click fire side mount · E enter town spots
Tactical FPS · 5v5 · Server-authoritative
Counter-Strike-inspired multiplayer FPS with client-side prediction, lag-compensated hit registration, and a persistent leaderboard. Runs on its own WebSocket game server, so it plays locally instead of on Pages.
W/A/S/D move · Mouse aim & fire · R reload
Race · Blast · Deliver
Neon mail delivery at impossible speed — steer Turbo, a cannon-toting snail, up spirals and over chasm gaps on a glowing skyway. Ten levels, a seven-rung weapon ladder, medals for style; every sprite and sound is procedural.
←/→ or A/D steer · Z/Space fire · Esc pause
Run · Shift · Outrun
Synthwave endless runner — three lanes at full sprint while the phase bar rewrites the rules mid-run: flight, drift, hopper, stack, orb. Implants that really work, shield charges, and a 250-coin revive keep the run alive.
←/→ move · ↑/Space jump · ↓ slide · P pause
Run · Drive · Ride
Desert-highway apocalypse at dusk — a burning city on the horizon and three ways down one shared interstate: outrun the dead on foot, behind muscle-car glass, or on two wheels. Every texture and sound is procedural: zero art assets.
WASD/arrows move · Space jump · S slide · 1/2/3 mode · swipes on touch
Sprint · Dodge · Outrun the dark
Endless subway runner with a PBR sheen — dodge oncoming subway cars, vault hazard barriers and roll under signal gantries while the sky drifts from day to sunset to night and the building windows flicker on. Fully procedural, runs offline.
←/→ move · ↑/Space jump · ↓ roll · swipes on touch
Open city · Checkpoints · Beat the clock
Arcade racing in a procedurally generated downtown — sprint checkpoint routes for gold medals, thread ambient traffic with handbrake slides, and cruise a deterministic 10×10 city with a landmark tower. Every building and sound synthesized in code.
W/↑ throttle · A/D steer · Space handbrake · C camera · R reset
Bug's-eye view · Forage · Beat the sunset
Storybook bug's-eye foraging as Pip the inventor ant: haul six grains home before the sinking sun ends the day, throw across gaps, ride spring-seed catapults to the windfall crest — and outwit the grasshopper who steals whatever you carry. Meadow, UI, and every sound synthesized in code.
W/A/S/D move · Shift sprint · Space jump · E pick up · F throw · Esc pause — full touch controls on phones